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<title>godot.git/drivers/unix, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=mirror</id>
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<updated>2018-06-05T10:14:18Z</updated>
<entry>
<title>Set SO_BROADCAST socket option for UDP sockets.</title>
<updated>2018-06-05T10:14:18Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-06-02T18:08:33Z</published>
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<entry>
<title>Merge pull request #18279 from RandomShaper/allow-naive-http</title>
<updated>2018-05-26T17:58:39Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T17:58:39Z</published>
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<id>urn:sha1:130fd6bcb88d7b297b13c3ed20a715b5ab9cce47</id>
<content type='text'>
Allow body-up-to-EOF HTTP responses</content>
</entry>
<entry>
<title>Allow body-up-to-EOF HTTP responses</title>
<updated>2018-05-22T13:08:31Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-18T18:50:31Z</published>
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<id>urn:sha1:2587fcccee3b9ee2b934f681f9f3ff921edf096f</id>
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.

Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
</content>
</entry>
<entry>
<title>Fix Linux/X11 build on ARMs.</title>
<updated>2018-05-11T14:34:43Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-11T14:34:43Z</published>
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<entry>
<title>Local debugger fixes and extensions</title>
<updated>2018-05-08T03:17:06Z</updated>
<author>
<name>Blazej Floch</name>
</author>
<published>2018-02-11T11:08:37Z</published>
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<content type='text'>
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
</content>
</entry>
<entry>
<title>Merge pull request #18372 from Gamblify/largePckFix</title>
<updated>2018-05-03T08:37:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-03T08:37:47Z</published>
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<id>urn:sha1:cfd950382f01998b79ad518c9056c6ce80b7eacb</id>
<content type='text'>
Fix for large .pck files</content>
</entry>
<entry>
<title>Fix for large .pck files</title>
<updated>2018-05-03T08:13:25Z</updated>
<author>
<name>Gustav Lund</name>
</author>
<published>2018-04-23T13:20:38Z</published>
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<id>urn:sha1:8a7840a304818aa4a15c8781f1402e7ed8733a36</id>
<content type='text'>
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
</content>
</entry>
<entry>
<title>Merge pull request #18334 from Faless/coverity_net</title>
<updated>2018-05-01T06:44:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-01T06:44:11Z</published>
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<id>urn:sha1:9834b690aea8ecd6fb079a772df5664ff1bae618</id>
<content type='text'>
Various coverity scan fixes, WS FreeBSD fixes</content>
</entry>
<entry>
<title>GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.</title>
<updated>2018-04-28T12:36:35Z</updated>
<author>
<name>Robin Hübner</name>
</author>
<published>2018-04-28T12:36:35Z</published>
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<content type='text'>
</content>
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<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-04-22T17:36:01Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
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