<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/unix, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:22:41Z</updated>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>[X11] Improving error detection in move_to_trash</title>
<updated>2018-02-19T21:20:06Z</updated>
<author>
<name>Iskustvo</name>
</author>
<published>2018-02-13T23:04:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bdcee2b9d9bd424d6b3ba1019ee107c0dfc3781'/>
<id>urn:sha1:4bdcee2b9d9bd424d6b3ba1019ee107c0dfc3781</id>
<content type='text'>
(cherry picked from commit 268d7c7c5b4249c0281cbb7f7fc8a66b2ebdc969)
</content>
</entry>
<entry>
<title>fix buffer write performance on Windows and Unix</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>Marcin Zawiejski</name>
</author>
<published>2018-02-04T12:23:23Z</published>
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<id>urn:sha1:d4a70c6c08a64a2dfb28029016d90ce45b28d90c</id>
<content type='text'>
(cherry picked from commit 8315aa40ccbb0274d87f7b94ed52aa252e4aa626)
</content>
</entry>
<entry>
<title>Display set_nodelay to GDScript</title>
<updated>2018-02-04T19:02:04Z</updated>
<author>
<name>Marlon Henry Schweigert</name>
</author>
<published>2018-01-30T15:22:15Z</published>
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<id>urn:sha1:5481ece9762174c75114ced9233e55e43a2f5a80</id>
<content type='text'>
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description

(cherry picked from commit 87adf9cfbab00a40aad483b4e709518d5f61b6d1)
</content>
</entry>
<entry>
<title>Fix use of execvp, earlier fix was short sighted and only worked</title>
<updated>2018-01-08T01:37:28Z</updated>
<author>
<name>sambler</name>
</author>
<published>2018-01-08T00:52:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=384055c86fa7a079c2f41e2437389bd5358f4b03'/>
<id>urn:sha1:384055c86fa7a079c2f41e2437389bd5358f4b03</id>
<content type='text'>
when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Add support from properly exporting shared objects, needed for GDNative export</title>
<updated>2018-01-04T18:43:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-04T18:42:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e2ed15ff14efe3063f66c182218f56e557bb468'/>
<id>urn:sha1:6e2ed15ff14efe3063f66c182218f56e557bb468</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
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<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash in OS::execute on FreeBSD</title>
<updated>2018-01-04T00:20:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T00:00:11Z</published>
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<id>urn:sha1:d65ac7378c77648124e0e8acd09cea8fd0d104cd</id>
<content type='text'>
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
</feed>
