<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/unix, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Improvements to scons defined WINVER/_WIN32_WINNT</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-03T04:20:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c8ecb45f8516a2d45c18c50093887448d8a64e8'/>
<id>urn:sha1:9c8ecb45f8516a2d45c18c50093887448d8a64e8</id>
<content type='text'>
(cherry picked from commit 65483d57bf322f847ecb1ab906e8f4fac49f2557)
</content>
</entry>
<entry>
<title>Windows: Workaround missing includes in MinGW-w64 &lt; 4</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-09T11:10:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93a83c81f04cffc149e5048bd43f0a627e1cf700'/>
<id>urn:sha1:93a83c81f04cffc149e5048bd43f0a627e1cf700</id>
<content type='text'>
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04,
mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the
dependencies of the `tcpmib.h` header [0] [1] [2].
Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb
probably due to conflicting WINVER definitions which prevented triggering the code
specific to &gt;= 0x0600 (Vista). We ensure it won't be triggered by defining the
_WIN32_WINNT macro to Windows XP compatibility.
(cherry picked from commit b24fe6879a2d26b530c1198ba7abb8cf2719f06c)
</content>
</entry>
<entry>
<title>Windows: Define _WIN32_WINRT to 0x0600 (Vista)</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T19:41:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d66740175eef6f67f2edb364533fa71eaad5ceb7'/>
<id>urn:sha1:d66740175eef6f67f2edb364533fa71eaad5ceb7</id>
<content type='text'>
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
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<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Remove old unused AI_V4MAPPED flag to getaddrinfo</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-09T22:38:14Z</published>
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<id>urn:sha1:ac9f0aea1a9b6d21dd8700a00472db2222edce4d</id>
<content type='text'>
(cherry picked from commit de23ce11b51847b7b8bfc10ecf5926827516ac5a)
</content>
</entry>
<entry>
<title>IP_Address now handle IPv4 and IPv6 transparently</title>
<updated>2017-01-03T23:46:33Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-05T15:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4'/>
<id>urn:sha1:00fdcf3cd000d0b2cf0bb1a95733ce905ca972f4</id>
<content type='text'>
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9713abf0db0d0436fa7f7c4788c5a4a)
</content>
</entry>
<entry>
<title>Migrate int.IP_TYPE_ constants to IP.TYPE_</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T05:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8a6cbc8979089839cddecce6f59a053f4416640'/>
<id>urn:sha1:e8a6cbc8979089839cddecce6f59a053f4416640</id>
<content type='text'>
(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
</content>
</entry>
<entry>
<title>Move V6ONLY flag selection inside helpers</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T04:05:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=47ae6c6507e1081e48d34c21cc3925ee3ae95a47'/>
<id>urn:sha1:47ae6c6507e1081e48d34c21cc3925ee3ae95a47</id>
<content type='text'>
(cherry picked from commit 4d90a4fcd5fcdca42df47062f94a1fa4e5635a94)
</content>
</entry>
<entry>
<title>Automatically map IPv4 address to IPv6 when needed</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-12-01T03:23:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e79ac72b793ebde983f8c1cae58ea40c546c646'/>
<id>urn:sha1:5e79ac72b793ebde983f8c1cae58ea40c546c646</id>
<content type='text'>
(cherry picked from commit 9200da58e4c2498c833d9f2505600c7049e80940)
</content>
</entry>
<entry>
<title>Use an instance variable for ip_type in raw sockets</title>
<updated>2017-01-03T23:46:32Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-11-30T19:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a'/>
<id>urn:sha1:a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a</id>
<content type='text'>
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
</content>
</entry>
</feed>
