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<title>godot.git/drivers/unix, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.1-stable'/>
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<updated>2016-07-17T16:25:21Z</updated>
<entry>
<title>Remove some noisy debug prints</title>
<updated>2016-07-17T16:25:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-17T16:25:21Z</published>
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<id>urn:sha1:22419082d9bedbc9dc060ea5784bb0871f8710a3</id>
<content type='text'>
Part of #5031
</content>
</entry>
<entry>
<title>Removed no longer needed check</title>
<updated>2016-07-02T16:32:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-02T16:32:07Z</published>
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<id>urn:sha1:f9bd038ca749ccedfc55170b0780925574d4042e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix some bugs in diraccess, closes #5288</title>
<updated>2016-06-30T21:23:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-30T21:23:39Z</published>
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<id>urn:sha1:ffbc2e56c90b632382b9deb280ee62d2f907d722</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS</title>
<updated>2016-06-25T13:41:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-25T13:40:33Z</published>
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<id>urn:sha1:8dac3bf3b10406d05c4d520e81082e490e3b76ff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed lots of prints</title>
<updated>2016-06-18T23:01:06Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-06-18T23:01:06Z</published>
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<id>urn:sha1:422fac5066b704cb2bf251000869b5b94e188c85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617</title>
<updated>2016-06-18T14:32:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T14:32:45Z</published>
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<id>urn:sha1:e3905a084e614738fa6565144bf364b8f364f2ae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872</title>
<updated>2016-06-18T14:13:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T14:12:08Z</published>
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<id>urn:sha1:61655d6dc2912424de937e2870b6a5ad346c3daf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760</title>
<updated>2016-06-13T13:10:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-13T13:10:50Z</published>
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<id>urn:sha1:7f02627290cedf2d5ef6b45cddc6117c763cb15b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>change invalid characters when get user data dir on Windows &amp; Unix</title>
<updated>2016-06-02T18:39:37Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-02T18:39:37Z</published>
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<id>urn:sha1:9073dc99634285edc3b4886467871c14100f8233</id>
<content type='text'>
Can't create user data folder when project name has ``\ / : * ? " &lt; &gt; |`` characters on OS_Windows &amp; OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
</content>
</entry>
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