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<title>godot.git/drivers/unix, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-03-05T12:35:48Z</updated>
<entry>
<title>Added relative paths for DirAccess::remove()</title>
<updated>2016-03-05T12:35:48Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-03-01T10:40:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c850fa73316a2f4905e9d250f7966c82e74e208f'/>
<id>urn:sha1:c850fa73316a2f4905e9d250f7966c82e74e208f</id>
<content type='text'>
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
</content>
</entry>
<entry>
<title>Fix allocation bug if compiled with modern clang or gcc</title>
<updated>2016-02-27T14:26:18Z</updated>
<author>
<name>est31</name>
</author>
<published>2016-02-19T06:13:16Z</published>
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<id>urn:sha1:b05c27a27f42a547001781eb2847507dd1c7e5b0</id>
<content type='text'>
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
</content>
</entry>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
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<id>urn:sha1:0cd8c054a2070a9b91505d5f3a9addfe131352f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>total pointers</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-24T05:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b406aae790fe8f4cf331fa7fac629b418a674754'/>
<id>urn:sha1:b406aae790fe8f4cf331fa7fac629b418a674754</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improve reporting of error in wrong inheritance for autoload script</title>
<updated>2016-01-13T12:42:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T12:42:03Z</published>
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<id>urn:sha1:c633a29a391c8797ace9ebb838390b318e8c91a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3230 from touilleMan/issue-55</title>
<updated>2016-01-11T11:00:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T11:00:44Z</published>
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<id>urn:sha1:7f82c8d7c5cbcb07bddf98a5006706d1f77c4444</id>
<content type='text'>
Remove unnecessary null pointer checks</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272</title>
<updated>2016-01-10T18:15:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:15:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52e53d45137eb5bc667db6323c79baebb1651b5b'/>
<id>urn:sha1:52e53d45137eb5bc667db6323c79baebb1651b5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix pthread renaming in Open/FreeBSD</title>
<updated>2016-01-09T14:56:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-09T14:56:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6c1a5c6d0a1fd92fff3e499ce44ee4b0c5d1db3'/>
<id>urn:sha1:a6c1a5c6d0a1fd92fff3e499ce44ee4b0c5d1db3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
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<content type='text'>
</content>
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