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<title>godot.git/drivers/unix, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.0-stable'/>
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<updated>2016-01-31T23:23:24Z</updated>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0cd8c054a2070a9b91505d5f3a9addfe131352f1'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>total pointers</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-24T05:00:52Z</published>
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<id>urn:sha1:b406aae790fe8f4cf331fa7fac629b418a674754</id>
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</content>
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<entry>
<title>improve reporting of error in wrong inheritance for autoload script</title>
<updated>2016-01-13T12:42:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T12:42:03Z</published>
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<id>urn:sha1:c633a29a391c8797ace9ebb838390b318e8c91a9</id>
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</content>
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<entry>
<title>Merge pull request #3230 from touilleMan/issue-55</title>
<updated>2016-01-11T11:00:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T11:00:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f82c8d7c5cbcb07bddf98a5006706d1f77c4444'/>
<id>urn:sha1:7f82c8d7c5cbcb07bddf98a5006706d1f77c4444</id>
<content type='text'>
Remove unnecessary null pointer checks</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
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<entry>
<title>-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272</title>
<updated>2016-01-10T18:15:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:15:04Z</published>
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</content>
</entry>
<entry>
<title>Fix pthread renaming in Open/FreeBSD</title>
<updated>2016-01-09T14:56:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-09T14:56:31Z</published>
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</content>
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<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
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<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
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<entry>
<title>having active items is pointless in input map</title>
<updated>2016-01-03T21:52:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T21:52:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=908f75c23fdd285523aeae3631b654f9b49c7b59'/>
<id>urn:sha1:908f75c23fdd285523aeae3631b654f9b49c7b59</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278</title>
<updated>2016-01-02T15:03:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:03:33Z</published>
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