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<title>godot.git/drivers/unix, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/unix?h=2.0-beta'/>
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<updated>2016-01-13T12:42:03Z</updated>
<entry>
<title>improve reporting of error in wrong inheritance for autoload script</title>
<updated>2016-01-13T12:42:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T12:42:03Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3230 from touilleMan/issue-55</title>
<updated>2016-01-11T11:00:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T11:00:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f82c8d7c5cbcb07bddf98a5006706d1f77c4444'/>
<id>urn:sha1:7f82c8d7c5cbcb07bddf98a5006706d1f77c4444</id>
<content type='text'>
Remove unnecessary null pointer checks</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272</title>
<updated>2016-01-10T18:15:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:15:04Z</published>
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<id>urn:sha1:52e53d45137eb5bc667db6323c79baebb1651b5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix pthread renaming in Open/FreeBSD</title>
<updated>2016-01-09T14:56:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-09T14:56:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6c1a5c6d0a1fd92fff3e499ce44ee4b0c5d1db3'/>
<id>urn:sha1:a6c1a5c6d0a1fd92fff3e499ce44ee4b0c5d1db3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
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<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>having active items is pointless in input map</title>
<updated>2016-01-03T21:52:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T21:52:42Z</published>
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<id>urn:sha1:908f75c23fdd285523aeae3631b654f9b49c7b59</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278</title>
<updated>2016-01-02T15:03:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:03:33Z</published>
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<id>urn:sha1:5769f8aaaed70fa28b92562255dd61c1c371acf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>threads</title>
<updated>2015-12-22T13:08:20Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-22T13:07:35Z</published>
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