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<title>godot.git/drivers/unix/thread_posix.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix/thread_posix.cpp?h=2.0-stable</id>
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<updated>2016-01-31T23:23:24Z</updated>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0cd8c054a2070a9b91505d5f3a9addfe131352f1'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix pthread renaming in Open/FreeBSD</title>
<updated>2016-01-09T14:56:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-09T14:56:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6c1a5c6d0a1fd92fff3e499ce44ee4b0c5d1db3'/>
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</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
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</content>
</entry>
<entry>
<title>threads</title>
<updated>2015-12-22T13:08:20Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-22T13:07:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=02d6669a3849c55e415f37b23b36b49f23319957'/>
<id>urn:sha1:02d6669a3849c55e415f37b23b36b49f23319957</id>
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</content>
</entry>
<entry>
<title>thread rename for ios and osx (if called from the thread to be renamed)</title>
<updated>2015-12-18T05:58:30Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-18T05:58:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a7e5fafb12f620ce6ed763940db11338144308d'/>
<id>urn:sha1:4a7e5fafb12f620ce6ed763940db11338144308d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>thread set name</title>
<updated>2015-12-17T09:24:27Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-17T09:24:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10298b9534937c8662fe6bea6dcf79457bd53970'/>
<id>urn:sha1:10298b9534937c8662fe6bea6dcf79457bd53970</id>
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</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
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<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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