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<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-01-01T13:50:53Z</updated>
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<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
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<published>2016-01-01T13:50:53Z</published>
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<title>added binary API to StreamPeer, fixes #2863</title>
<updated>2015-12-13T15:53:29Z</updated>
<author>
<name>Juan Linietsky</name>
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<published>2015-12-13T15:53:29Z</published>
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<title>Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL</title>
<updated>2015-06-10T18:18:39Z</updated>
<author>
<name>Kostadin Damyanov</name>
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<published>2015-06-10T18:18:39Z</published>
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<title>Haiku: some small fixes</title>
<updated>2015-05-25T03:34:16Z</updated>
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<name>Kostadin Damyanov</name>
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<published>2015-05-25T03:34:16Z</published>
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<title>Haiku: link with the haiku libs, stub the OS_Haiku class.</title>
<updated>2015-05-25T03:02:55Z</updated>
<author>
<name>Kostadin Damyanov</name>
</author>
<published>2015-05-25T03:02:55Z</published>
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<entry>
<title>Haiku: fix building with UNIX_ENABLED.</title>
<updated>2015-05-25T00:49:24Z</updated>
<author>
<name>Kostadin Damyanov</name>
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<published>2015-05-25T00:49:24Z</published>
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<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
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<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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