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<title>godot.git/drivers/unix/os_unix.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix/os_unix.cpp?h=2.0-stable</id>
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<updated>2016-01-13T12:42:03Z</updated>
<entry>
<title>improve reporting of error in wrong inheritance for autoload script</title>
<updated>2016-01-13T12:42:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T12:42:03Z</published>
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<id>urn:sha1:c633a29a391c8797ace9ebb838390b318e8c91a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3230 from touilleMan/issue-55</title>
<updated>2016-01-11T11:00:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T11:00:44Z</published>
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<id>urn:sha1:7f82c8d7c5cbcb07bddf98a5006706d1f77c4444</id>
<content type='text'>
Remove unnecessary null pointer checks</content>
</entry>
<entry>
<title>-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.</title>
<updated>2016-01-10T21:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T21:24:55Z</published>
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<id>urn:sha1:a120c66f98586138fc61fa6f243cb071d60111bc</id>
<content type='text'>
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
</content>
</entry>
<entry>
<title>Remove unnecessary null pointer checks</title>
<updated>2016-01-04T10:46:16Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2016-01-04T10:46:16Z</published>
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<id>urn:sha1:cabf9234849508ba7285d1a5bafd3bab692eb80f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make the setting unix-only.</title>
<updated>2015-11-30T01:35:59Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T01:35:59Z</published>
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<id>urn:sha1:e1d02e4831fdec372771956aa2ac70954ab3fe7b</id>
<content type='text'>
For this, put the detection into the OS class and its subclass.
</content>
</entry>
<entry>
<title>Fix error messages forcing a white font for subsequent messages</title>
<updated>2015-11-10T17:30:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-10T07:04:48Z</published>
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<id>urn:sha1:9ab7de243fe0348c46a87c03b1fce15b8e1afeb3</id>
<content type='text'>
This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566.

Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
</content>
</entry>
<entry>
<title>Display error type (error, warning, script error) in OS::print_error</title>
<updated>2015-11-10T17:29:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-05T19:13:05Z</published>
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<id>urn:sha1:6334895088947eb318c8df15d0a68db27819a06f</id>
<content type='text'>
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
</content>
</entry>
<entry>
<title>Merge pull request #2365 from Mavhod/patch-1</title>
<updated>2015-10-17T13:49:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:49:46Z</published>
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<id>urn:sha1:277a339cf0cbcd4132180879d15c85cad34f7e10</id>
<content type='text'>
get_date on Linux</content>
</entry>
<entry>
<title>Removing locatime so this function compiles again.</title>
<updated>2015-09-10T16:10:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T16:10:23Z</published>
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<id>urn:sha1:fad1faddae96454bbe4abfef1bf394b3d2c9c057</id>
<content type='text'>
I don't think it has any practical use anyway.
</content>
</entry>
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