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<title>godot.git/drivers/unix/SCsub, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/unix/SCsub?h=2.1-stable</id>
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<updated>2015-12-09T15:06:00Z</updated>
<entry>
<title>Fix windows build</title>
<updated>2015-12-09T15:06:00Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-12-09T14:57:44Z</published>
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</content>
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<entry>
<title>Make the setting unix-only.</title>
<updated>2015-11-30T01:35:59Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-30T01:35:59Z</published>
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<content type='text'>
For this, put the detection into the OS class and its subclass.
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
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<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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