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<title>godot.git/drivers/theoraplayer, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/theoraplayer?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/theoraplayer?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-04T21:57:55Z</updated>
<entry>
<title>Fixes Theora build</title>
<updated>2015-05-04T21:57:55Z</updated>
<author>
<name>Ricardo Pérez</name>
</author>
<published>2015-05-04T21:57:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba61a1dfd3d89c0c1b2b56ea079f4ad14efb1715'/>
<id>urn:sha1:ba61a1dfd3d89c0c1b2b56ea079f4ad14efb1715</id>
<content type='text'>
Changes memcpy() -&gt; copymem()</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OS X: Add keyboard layout detection and fix build</title>
<updated>2015-01-08T07:26:27Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2015-01-08T07:26:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d046bd88ad84f99789fbc7e544e8c8b929f14faf'/>
<id>urn:sha1:d046bd88ad84f99789fbc7e544e8c8b929f14faf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small batch of fixes</title>
<updated>2014-12-15T18:42:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-15T18:42:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=089d7fa171e3a3305991047e82b4043d4f05783f'/>
<id>urn:sha1:089d7fa171e3a3305991047e82b4043d4f05783f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
</content>
</entry>
<entry>
<title>missing navmesh demo and small fixes</title>
<updated>2014-11-19T14:33:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-19T14:33:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e709468bb13e795cff72b3e87198c61c5b1a2ee7'/>
<id>urn:sha1:e709468bb13e795cff72b3e87198c61c5b1a2ee7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>3D Import Import &amp; UDP</title>
<updated>2014-11-12T14:23:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-12T14:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6dd8768811cfca5bb831619d93cf870e5d20667f'/>
<id>urn:sha1:6dd8768811cfca5bb831619d93cf870e5d20667f</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
</content>
</entry>
<entry>
<title>missing files with fixes for shower of bullets</title>
<updated>2014-11-06T14:02:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T14:02:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc676fa6f8de6b0b24cf54ecfa3f9221c607095c'/>
<id>urn:sha1:fc676fa6f8de6b0b24cf54ecfa3f9221c607095c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
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