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<title>godot.git/drivers/squish, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2016-10-15T10:01:28Z</updated>
<entry>
<title>squish: Move to a module and split thirdparty lib</title>
<updated>2016-10-15T10:01:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:48:06Z</published>
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</content>
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<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
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<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
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<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>missing fils from yesterday comit.</title>
<updated>2014-10-03T11:58:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T11:58:41Z</published>
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<id>urn:sha1:af4a97bef9bfb06e2737ad709dde157688a94daf</id>
<content type='text'>
must have made some mistake with git,
not sure why they were not sent..
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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