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<title>godot.git/drivers/speex, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2016-10-13T16:58:56Z</updated>
<entry>
<title>Remove speex support, it is obsoleted by opus</title>
<updated>2016-10-13T16:58:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T16:58:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3d0507c053a7dd20d64a1cf73740c1f66493b8a'/>
<id>urn:sha1:d3d0507c053a7dd20d64a1cf73740c1f66493b8a</id>
<content type='text'>
As mentioned by upstream, Xiph.Org [0]:
&gt; The Speex codec has been obsoleted by Opus. It will continue to be
&gt; available, but since Opus is better than Speex in all aspects,
&gt; users are encouraged to switch.

[0] http://www.speex.org/
</content>
</entry>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33'/>
<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>GH linguist: properly detect .inc files as C++</title>
<updated>2016-07-03T13:17:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T13:17:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a28bf56ef9b9d5d93031fb8ce4209370f075f69b'/>
<id>urn:sha1:a28bf56ef9b9d5d93031fb8ce4209370f075f69b</id>
<content type='text'>
Also drop two unnecessary speex buildsystem files.
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
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<id>urn:sha1:aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed uninitialized memory issues in audio code</title>
<updated>2015-10-08T17:50:18Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T17:50:18Z</published>
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<id>urn:sha1:3514a87b371385cdc71a2ed36deb40cd0275fff5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rewrite of the AudioStream API</title>
<updated>2015-09-09T21:50:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-09T21:50:52Z</published>
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<id>urn:sha1:97413746173b4f872e8c72eba0e58d7092a93269</id>
<content type='text'>
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
<id>urn:sha1:07e97414250827c3b930befa123a4bbd48d24861</id>
<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
<entry>
<title>-some changes by okam</title>
<updated>2015-06-30T14:28:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-30T14:28:43Z</published>
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<id>urn:sha1:55b34e05b3d735a84e1af9833e19c0b816c18252</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-OpenSSL Fixes</title>
<updated>2014-05-01T12:53:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-01T12:53:37Z</published>
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