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<title>godot.git/drivers/rtaudio, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2018-04-22T17:36:01Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-04-22T17:36:01Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
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<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<content type='text'>
Happy new year to the wonderful Godot community!
</content>
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<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
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<entry>
<title>Corrections to audio buffer size calculations</title>
<updated>2017-09-01T14:12:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-29T19:47:44Z</published>
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<entry>
<title>Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix</title>
<updated>2017-08-28T21:03:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T21:03:04Z</published>
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<id>urn:sha1:ddbd1330973bb8e91fc765c6fdd0470aab44fde4</id>
<content type='text'>
Fix RtAudio driver buffer_size incorrect calculation</content>
</entry>
<entry>
<title>Added new WASAPI driver for Windows</title>
<updated>2017-08-27T18:26:15Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-27T17:01:34Z</published>
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<entry>
<title>Fix RtAudio driver buffer_size incorrect calculation</title>
<updated>2017-08-27T13:00:35Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-27T07:06:16Z</published>
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</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-17T22:51:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-17T21:35:55Z</published>
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