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<title>godot.git/drivers/rtaudio, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-09-13T23:54:55Z</updated>
<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Corrections to audio buffer size calculations</title>
<updated>2017-09-01T14:12:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-29T19:47:44Z</published>
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<content type='text'>
</content>
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<entry>
<title>Merge pull request #10683 from marcelofg55/rtaudio_buffer_fix</title>
<updated>2017-08-28T21:03:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T21:03:04Z</published>
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<id>urn:sha1:ddbd1330973bb8e91fc765c6fdd0470aab44fde4</id>
<content type='text'>
Fix RtAudio driver buffer_size incorrect calculation</content>
</entry>
<entry>
<title>Added new WASAPI driver for Windows</title>
<updated>2017-08-27T18:26:15Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-27T17:01:34Z</published>
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<id>urn:sha1:8e814774b13dd382530ad75738c4b731770b3900</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix RtAudio driver buffer_size incorrect calculation</title>
<updated>2017-08-27T13:00:35Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-27T07:06:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e6b015769a19f527a53d82a13bdaa2ea618bd98'/>
<id>urn:sha1:7e6b015769a19f527a53d82a13bdaa2ea618bd98</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-17T22:51:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-17T21:35:55Z</published>
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<id>urn:sha1:eab850524ead092ed9fe22e57955e59eae373b79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix double finalisation of audio drivers</title>
<updated>2017-08-02T14:45:19Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-02T14:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ca107a057b13a73deedb741b1fcc67ec7d885d6'/>
<id>urn:sha1:1ca107a057b13a73deedb741b1fcc67ec7d885d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clang-formatting *.cpp and *.h (some files excluded)</title>
<updated>2017-07-22T11:14:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-22T10:47:04Z</published>
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<id>urn:sha1:c7c65ca6bac04925353db9b3bee4b0cd0b634ac6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
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<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
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