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<title>godot.git/drivers/pulseaudio, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/pulseaudio?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/pulseaudio?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-01T13:44:08Z</updated>
<entry>
<title>Prevent PulseAudio driver to lock its mutex for too long</title>
<updated>2018-05-01T13:44:08Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf4371a0ad7c6dd92a7913504637d48a320baccc'/>
<id>urn:sha1:cf4371a0ad7c6dd92a7913504637d48a320baccc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed high cpu usage with PulseAudio</title>
<updated>2018-04-15T14:29:16Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-15T14:29:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11078101db321ba94334d349caf3ff4778f4c18e'/>
<id>urn:sha1:11078101db321ba94334d349caf3ff4778f4c18e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix PulseAudio problems with 8 channels devices</title>
<updated>2018-04-12T15:01:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-12T15:01:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34395c6a3844f59b5880f52cd79ee826cbb92366'/>
<id>urn:sha1:34395c6a3844f59b5880f52cd79ee826cbb92366</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #18124 from marcelofg55/pulse_channels</title>
<updated>2018-04-12T11:46:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-04-12T11:46:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d121f4af8acacd6a2197b0edfc2fef605e02d651'/>
<id>urn:sha1:d121f4af8acacd6a2197b0edfc2fef605e02d651</id>
<content type='text'>
Fix PulseAudio driver for audio devices that report unknown number of channels</content>
</entry>
<entry>
<title>Fix PulseAudio driver for audio devices that report unknown number of channels</title>
<updated>2018-04-12T11:36:56Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-11T15:04:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11fbfab7ece953d380152b98e83f78b5ea941bb6'/>
<id>urn:sha1:11fbfab7ece953d380152b98e83f78b5ea941bb6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix error detecting for PulseAudio pa_stream_new call</title>
<updated>2018-04-11T14:46:58Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-11T14:46:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86e101ec823e916080cb113031ff04edbe3757c6'/>
<id>urn:sha1:86e101ec823e916080cb113031ff04edbe3757c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added new audio device functions to set/get the audio device</title>
<updated>2018-03-26T20:41:05Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-25T03:43:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ecc1b34cbc2375a57afad822218324d8b88fa721'/>
<id>urn:sha1:ecc1b34cbc2375a57afad822218324d8b88fa721</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support for uneven amount of channels on PulseAudio</title>
<updated>2018-03-01T17:10:39Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-01T01:37:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00693f4ad04dcea5f057a226d0c4b0608cb9f25f'/>
<id>urn:sha1:00693f4ad04dcea5f057a226d0c4b0608cb9f25f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
</feed>
