<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/pulseaudio, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/pulseaudio?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/pulseaudio?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-01T20:05:20Z</updated>
<entry>
<title>Prevent PulseAudio driver to lock its mutex for too long</title>
<updated>2018-05-01T20:05:20Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01e64eb247e61cb1baf7d5e264fa73397af01e87'/>
<id>urn:sha1:01e64eb247e61cb1baf7d5e264fa73397af01e87</id>
<content type='text'>
(cherry picked from commit cf4371a0ad7c6dd92a7913504637d48a320baccc)
</content>
</entry>
<entry>
<title>Fixed high cpu usage with PulseAudio</title>
<updated>2018-05-01T20:04:51Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-15T14:29:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4fe0a8efd84e459804021502270daf2f937cabfb'/>
<id>urn:sha1:4fe0a8efd84e459804021502270daf2f937cabfb</id>
<content type='text'>
(cherry picked from commit 11078101db321ba94334d349caf3ff4778f4c18e)
</content>
</entry>
<entry>
<title>Fix PulseAudio problems with 8 channels devices</title>
<updated>2018-04-14T19:46:11Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-12T15:01:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7ea441504e6be580d7a19ba91ba74879225a2f2'/>
<id>urn:sha1:a7ea441504e6be580d7a19ba91ba74879225a2f2</id>
<content type='text'>
(cherry picked from commit 34395c6a3844f59b5880f52cd79ee826cbb92366)
</content>
</entry>
<entry>
<title>Fix error detecting for PulseAudio pa_stream_new call</title>
<updated>2018-04-14T19:46:06Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-11T14:46:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b5472b100ae2fd3a0aa4649099888388c869848'/>
<id>urn:sha1:4b5472b100ae2fd3a0aa4649099888388c869848</id>
<content type='text'>
(cherry picked from commit 86e101ec823e916080cb113031ff04edbe3757c6)
</content>
</entry>
<entry>
<title>Added new audio device functions to set/get the audio device</title>
<updated>2018-04-14T19:42:44Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-25T03:43:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a21f964bac416dc2d7a20503816a043fb2a3599'/>
<id>urn:sha1:9a21f964bac416dc2d7a20503816a043fb2a3599</id>
<content type='text'>
(cherry picked from commit ecc1b34cbc2375a57afad822218324d8b88fa721)
</content>
</entry>
<entry>
<title>Fix PulseAudio driver for audio devices that report unknown number of channels</title>
<updated>2018-04-14T19:38:26Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-04-11T15:04:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f07f71b6ceeb34094fcd977aa608de417d3325c'/>
<id>urn:sha1:1f07f71b6ceeb34094fcd977aa608de417d3325c</id>
<content type='text'>
(cherry picked from commit 11fbfab7ece953d380152b98e83f78b5ea941bb6)
</content>
</entry>
<entry>
<title>Support for uneven amount of channels on PulseAudio</title>
<updated>2018-03-28T21:05:23Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-01T01:37:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=985b84689fea48860855cd141ca5493e16b209e9'/>
<id>urn:sha1:985b84689fea48860855cd141ca5493e16b209e9</id>
<content type='text'>
(cherry picked from commit 00693f4ad04dcea5f057a226d0c4b0608cb9f25f)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
</feed>
