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<title>godot.git/drivers/pulseaudio/audio_driver_pulseaudio.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/pulseaudio/audio_driver_pulseaudio.cpp?h=2.0-stable</id>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fixed theora playback. Removed theoraplayer.</title>
<updated>2015-09-26T17:50:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-26T17:50:42Z</published>
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Still need to get proper audio output latency in some platforms.
</content>
</entry>
<entry>
<title>Implemented PulseAudio backend and fixed audio driver selection on X11</title>
<updated>2014-12-19T12:44:34Z</updated>
<author>
<name>Alexander Stillich</name>
</author>
<published>2014-12-19T12:44:34Z</published>
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