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<title>godot.git/drivers/opus, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2016-10-15T09:50:40Z</updated>
<entry>
<title>ogg/vorbis/opus: Make them modules and unbundle thirdparty libs</title>
<updated>2016-10-15T09:50:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T18:37:38Z</published>
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<id>urn:sha1:d9a291f6411f2e571c181da0ac89f550ba73f681</id>
<content type='text'>
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
</content>
</entry>
<entry>
<title>Add missing license information (ogg/vorbis/opus)</title>
<updated>2016-06-06T17:05:36Z</updated>
<author>
<name>Roberto</name>
</author>
<published>2016-06-06T17:05:36Z</published>
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<id>urn:sha1:c0a8c4f6e4cd3b70d8c14d34918a25c28760170c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore unneeded Opus file, fix JavaScript build</title>
<updated>2016-05-05T17:21:57Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-05-05T17:21:57Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update Opus driver to 1.1.2</title>
<updated>2016-05-02T16:18:34Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-01T15:48:46Z</published>
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<id>urn:sha1:7c59d819a7ebb936d51ca032e66a2489e4080d08</id>
<content type='text'>
And opusfile to 0.7.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Remove redundant Opus directive definition</title>
<updated>2015-11-27T21:59:50Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2015-11-27T21:37:36Z</published>
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<id>urn:sha1:4057907cf43a7ed53b94448c8d26d56a637efb92</id>
<content type='text'>
Clean up the build command line another extra bit.
</content>
</entry>
<entry>
<title>Remove Opus extra includes</title>
<updated>2015-11-27T21:59:13Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2015-11-27T21:29:48Z</published>
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<id>urn:sha1:fc0c4c617538d6fa33808f3acacd9897046bd3d0</id>
<content type='text'>
Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
</content>
</entry>
<entry>
<title>Fix Opus driver build for VS2010 and VS2012</title>
<updated>2015-11-06T20:59:21Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2015-11-06T18:07:34Z</published>
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<id>urn:sha1:03d4c05150deb7e78444a8c7f893855c07c0f775</id>
<content type='text'>
Fix #2744
</content>
</entry>
<entry>
<title>Fixes following Visual Studio 2013 compile error on windows:</title>
<updated>2015-10-02T22:42:40Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-10-02T22:42:40Z</published>
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<id>urn:sha1:d99727d099a3fb689b7828742f659e95f920fb07</id>
<content type='text'>
drivers\opus\celt\bands.c(555) : error C2057: expected constant expression
drivers\opus\celt\bands.c(555) : error C2466: cannot allocate an array of constant size 0
drivers\opus\celt\bands.c(555) : error C2133: 'tmp' : unknown size
</content>
</entry>
<entry>
<title>Fixes following Visual Studio 2013 compile error on windows:</title>
<updated>2015-10-02T22:38:43Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-10-02T22:38:43Z</published>
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<id>urn:sha1:c69afe49488d81909495f6cef487fb369bf31f49</id>
<content type='text'>
audio_stream_opus.h(57) : error C2864: 'AudioStreamPlaybackOpus::osrate' : a static data member with an in-class initializer must have non-volatile const integral type

See: http://stackoverflow.com/questions/2454019/why-arent-static-const-floats-allowed
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</entry>
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