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<title>godot.git/drivers/opus/audio_stream_opus.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
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<published>2016-01-01T13:50:53Z</published>
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<entry>
<title>Fixes following Visual Studio 2013 compile error on windows:</title>
<updated>2015-10-02T22:38:43Z</updated>
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<name>ZuBsPaCe</name>
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<published>2015-10-02T22:38:43Z</published>
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audio_stream_opus.h(57) : error C2864: 'AudioStreamPlaybackOpus::osrate' : a static data member with an in-class initializer must have non-volatile const integral type

See: http://stackoverflow.com/questions/2454019/why-arent-static-const-floats-allowed
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<entry>
<title>Add support for Opus audio format</title>
<updated>2015-10-02T17:25:38Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2015-10-02T17:20:50Z</published>
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