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<title>godot.git/drivers/openssl, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2016-10-15T09:50:41Z</updated>
<entry>
<title>openssl: Move to a module and split thirdparty lib</title>
<updated>2016-10-15T09:50:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T21:06:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=422196759f93df249db38619f136cabd5dcf42cd'/>
<id>urn:sha1:422196759f93df249db38619f136cabd5dcf42cd</id>
<content type='text'>
Same rationale as the previous commits.
</content>
</entry>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33'/>
<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Turn on SNI in OpenSSL</title>
<updated>2016-06-29T14:20:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T14:19:52Z</published>
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<id>urn:sha1:f56a0435f2008cf88609124a74fcaa71ad8fb2c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>fix</title>
<updated>2016-05-21T23:07:32Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-21T23:07:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12bd9ee6f27c6d40f91e0bee7b150fea257463cb'/>
<id>urn:sha1:12bd9ee6f27c6d40f91e0bee7b150fea257463cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>using 1 env for all drivers</title>
<updated>2016-05-21T22:31:58Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-21T22:31:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cf2353305922f3464ff91ae1b137e747e1d2961'/>
<id>urn:sha1:6cf2353305922f3464ff91ae1b137e747e1d2961</id>
<content type='text'>
</content>
</entry>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-07T01:43:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
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<id>urn:sha1:baaa74f2153403044ab7570b920bc01317f8a047</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Made editor support SSL certs by default (embedded them)</title>
<updated>2016-03-12T13:46:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-12T13:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a'/>
<id>urn:sha1:8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a</id>
<content type='text'>
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
</content>
</entry>
<entry>
<title>added binary API to StreamPeer, fixes #2863</title>
<updated>2015-12-13T15:53:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T15:53:29Z</published>
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<id>urn:sha1:95a469ad28e54fe05c3ae548725e557f91021d79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
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<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
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