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<title>godot.git/drivers/openssl/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/openssl/SCsub?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/openssl/SCsub?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-15T09:50:41Z</updated>
<entry>
<title>openssl: Move to a module and split thirdparty lib</title>
<updated>2016-10-15T09:50:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T21:06:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=422196759f93df249db38619f136cabd5dcf42cd'/>
<id>urn:sha1:422196759f93df249db38619f136cabd5dcf42cd</id>
<content type='text'>
Same rationale as the previous commits.
</content>
</entry>
<entry>
<title>fix</title>
<updated>2016-05-21T23:07:32Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-21T23:07:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12bd9ee6f27c6d40f91e0bee7b150fea257463cb'/>
<id>urn:sha1:12bd9ee6f27c6d40f91e0bee7b150fea257463cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>using 1 env for all drivers</title>
<updated>2016-05-21T22:31:58Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-21T22:31:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cf2353305922f3464ff91ae1b137e747e1d2961'/>
<id>urn:sha1:6cf2353305922f3464ff91ae1b137e747e1d2961</id>
<content type='text'>
</content>
</entry>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-07T01:43:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=baaa74f2153403044ab7570b920bc01317f8a047'/>
<id>urn:sha1:baaa74f2153403044ab7570b920bc01317f8a047</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
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<id>urn:sha1:87f37bc5a305e6a68ef232be580350588e300fcc</id>
<content type='text'>
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
</content>
</entry>
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