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<title>godot.git/drivers/ogg, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-15T09:50:40Z</updated>
<entry>
<title>ogg/vorbis/opus: Make them modules and unbundle thirdparty libs</title>
<updated>2016-10-15T09:50:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T18:37:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9a291f6411f2e571c181da0ac89f550ba73f681'/>
<id>urn:sha1:d9a291f6411f2e571c181da0ac89f550ba73f681</id>
<content type='text'>
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
</content>
</entry>
<entry>
<title>libogg: New version 1.3.2</title>
<updated>2016-06-19T12:39:38Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-19T12:39:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98f23d27a4ffda0828a72108c00178fe1d8d2c3f'/>
<id>urn:sha1:98f23d27a4ffda0828a72108c00178fe1d8d2c3f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license information (ogg/vorbis/opus)</title>
<updated>2016-06-06T17:05:36Z</updated>
<author>
<name>Roberto</name>
</author>
<published>2016-06-06T17:05:36Z</published>
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<id>urn:sha1:c0a8c4f6e4cd3b70d8c14d34918a25c28760170c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
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<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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