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<title>godot.git/drivers/ogg, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/ogg?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/ogg?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T23:41:58Z</updated>
<entry>
<title>libogg: New version 1.3.2</title>
<updated>2016-06-24T23:41:58Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-19T12:39:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a04be3e44bb789a68a34d81e4f467b752e6bdff4'/>
<id>urn:sha1:a04be3e44bb789a68a34d81e4f467b752e6bdff4</id>
<content type='text'>
(cherry picked from commit 98f23d27a4ffda0828a72108c00178fe1d8d2c3f)
</content>
</entry>
<entry>
<title>Add missing license information (ogg/vorbis/opus)</title>
<updated>2016-06-24T22:12:01Z</updated>
<author>
<name>Roberto</name>
</author>
<published>2016-06-06T17:05:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a39eaf4c667d05fdc2bbe91c895b7117a349ab6e'/>
<id>urn:sha1:a39eaf4c667d05fdc2bbe91c895b7117a349ab6e</id>
<content type='text'>
(cherry picked from commit c0a8c4f6e4cd3b70d8c14d34918a25c28760170c)
</content>
</entry>
<entry>
<title>0theora compilation fixes</title>
<updated>2015-11-25T03:28:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-25T03:28:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b987d2113b491a4427310e23408c9a31a4f369e4'/>
<id>urn:sha1:b987d2113b491a4427310e23408c9a31a4f369e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
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<content type='text'>
</content>
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