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<title>godot.git/drivers/jpegd, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/jpegd?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/jpegd?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-15T09:50:39Z</updated>
<entry>
<title>jpg: Make it a module and split jpgd thirdparty files</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-09T22:03:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16ba665db6bbd7f15aadc35fda87d69d0b220bf7'/>
<id>urn:sha1:16ba665db6bbd7f15aadc35fda87d69d0b220bf7</id>
<content type='text'>
Similar rationale as in previous commit.
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6ac91c0e6416eda0dec226c5dbe5716f293e4f6'/>
<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-Made editor support SSL certs by default (embedded them)</title>
<updated>2016-03-12T13:46:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-12T13:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a'/>
<id>urn:sha1:8b1dcbfe4d92f9d7273bbd2f1eb805e5c508961a</id>
<content type='text'>
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
</content>
</entry>
<entry>
<title>Fix uint compile error</title>
<updated>2016-01-05T12:15:02Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-05T12:15:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88ecc29d1e5d731cdc3689d235c30e850e5912d7'/>
<id>urn:sha1:88ecc29d1e5d731cdc3689d235c30e850e5912d7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040</title>
<updated>2016-01-03T20:14:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T20:14:28Z</published>
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<id>urn:sha1:e8fbf39f886b2b5dbf5e14f07cd1dbefe8d48bf4</id>
<content type='text'>
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
</content>
</entry>
</feed>
