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<title>godot.git/drivers/jpegd, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/jpegd?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/jpegd?h=2.0-beta'/>
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<updated>2016-01-05T12:15:02Z</updated>
<entry>
<title>Fix uint compile error</title>
<updated>2016-01-05T12:15:02Z</updated>
<author>
<name>mrezai</name>
</author>
<published>2016-01-05T12:15:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88ecc29d1e5d731cdc3689d235c30e850e5912d7'/>
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<entry>
<title>-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040</title>
<updated>2016-01-03T20:14:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T20:14:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8fbf39f886b2b5dbf5e14f07cd1dbefe8d48bf4'/>
<id>urn:sha1:e8fbf39f886b2b5dbf5e14f07cd1dbefe8d48bf4</id>
<content type='text'>
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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