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<title>godot.git/drivers/gles3, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles3?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles3?h=mirror'/>
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<updated>2018-05-27T09:53:10Z</updated>
<entry>
<title>Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes</title>
<updated>2018-05-27T09:53:10Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-27T09:53:10Z</published>
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<id>urn:sha1:6c649bd785b0901b0fcba37673f5256626d3f92d</id>
<content type='text'>
Fixed generating radiance texture when using viewport texture for sky</content>
</entry>
<entry>
<title>Merge pull request #18884 from bojidar-bg/17698-screentex-bug</title>
<updated>2018-05-26T16:20:15Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T16:20:15Z</published>
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<id>urn:sha1:98dd2b3c7951bb7bab5c0aee4ce28970f6523bad</id>
<content type='text'>
Fix a corner-case bug in _copy_texscreen in the gles3 renderer</content>
</entry>
<entry>
<title>Fixed generating radiance texture when using viewport texture for sky</title>
<updated>2018-05-19T02:37:26Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-19T02:37:26Z</published>
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</content>
</entry>
<entry>
<title>Fix UWP build after #14622.</title>
<updated>2018-05-18T16:29:24Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-18T16:29:24Z</published>
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<id>urn:sha1:6f0a83b681bf2eef1bceabbd2fac649aec42d724</id>
<content type='text'>
</content>
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<entry>
<title>Fixes issue that a viewport texture doesn't work with particle shader</title>
<updated>2018-05-18T12:02:14Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-18T12:02:14Z</published>
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<id>urn:sha1:124774860c9f431eb103258fd9ca4694d1500e8f</id>
<content type='text'>
</content>
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<entry>
<title>Fix a corner-case bug in _copy_texscreen in the gles3 renderer</title>
<updated>2018-05-15T11:35:46Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-05-15T11:35:46Z</published>
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<id>urn:sha1:ee52d12921aefd51c74ff9d50833e19569b2fb31</id>
<content type='text'>
Fixes #17698
</content>
</entry>
<entry>
<title>Merge pull request #14622 from bruvzg/non-rectangular-windows</title>
<updated>2018-05-08T14:44:35Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-05-08T14:44:35Z</published>
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<id>urn:sha1:e668757aa9ff4ccd3a90b1f402aba8a424b4c11d</id>
<content type='text'>
Experimental support for windows with per-pixel transparency.</content>
</entry>
<entry>
<title>Merge pull request #17845 from JFonS/disable_spatial_shadows</title>
<updated>2018-05-07T19:18:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-07T19:18:25Z</published>
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<id>urn:sha1:3051bb8a81858b3cbb26f760e572a44a8668c155</id>
<content type='text'>
Added flag on SpatialMaterial to disable shadows</content>
</entry>
<entry>
<title>Merge pull request #18159 from ShyRed/viewportsky</title>
<updated>2018-05-07T18:34:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-07T18:34:13Z</published>
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<id>urn:sha1:f1d2b0ebf9317ffd661c2c129527e2334ba39367</id>
<content type='text'>
Fix binding of ViewportTexture to Sky</content>
</entry>
<entry>
<title>Merge pull request #18495 from Zylann/partial_texture_update</title>
<updated>2018-05-07T16:20:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-07T16:20:38Z</published>
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<id>urn:sha1:b96cd25305b21ba23f734004b885139c65c732ba</id>
<content type='text'>
Added partial texture update to VisualServer</content>
</entry>
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