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<title>godot.git/drivers/gles3, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles3?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles3?h=feature%2Fgio-open'/>
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<updated>2017-10-11T09:02:43Z</updated>
<entry>
<title>Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face</title>
<updated>2017-10-11T09:02:43Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-11T09:02:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45c878e3803c06361dfcad9d7a329ba12fc01570'/>
<id>urn:sha1:45c878e3803c06361dfcad9d7a329ba12fc01570</id>
<content type='text'>
Fix front face definition</content>
</entry>
<entry>
<title>Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation</title>
<updated>2017-10-10T18:57:09Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:57:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dda64a3de6f57ff750370e1818f057149686c8fa'/>
<id>urn:sha1:dda64a3de6f57ff750370e1818f057149686c8fa</id>
<content type='text'>
Track LightInstance::shadow_atlases so that it will be freed properly</content>
</entry>
<entry>
<title>Track LightInstance::shadow_atlases so that it will be freed properly</title>
<updated>2017-10-09T00:51:10Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-07T14:15:24Z</published>
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<id>urn:sha1:1967972f6e5ba838f2e9ef3f67e0ebe300feffbb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix front face definition</title>
<updated>2017-10-09T00:18:32Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-09T00:18:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c966493c5f5375f01767ef9a864355a02e4703c'/>
<id>urn:sha1:2c966493c5f5375f01767ef9a864355a02e4703c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix type error in subsurface scattering shader code</title>
<updated>2017-10-04T10:47:45Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-04T10:47:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cf5f615f5c1cde2284ddad1dd671ece4cb94df0'/>
<id>urn:sha1:8cf5f615f5c1cde2284ddad1dd671ece4cb94df0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid failed viewport when size is too smal, fixes #9891</title>
<updated>2017-10-03T20:36:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-03T20:34:08Z</published>
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<id>urn:sha1:b12455cde85771e0f351932d49c692a1126246f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Various clean ups and cosmetic changes in scene.glsl.</title>
<updated>2017-10-03T15:02:39Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-01T14:18:49Z</published>
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<id>urn:sha1:f48b162a6baa79721c792f068d5d9bd7db26d47e</id>
<content type='text'>
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
</content>
</entry>
<entry>
<title>Merge pull request #11700 from tagcup/clearcoat_fix</title>
<updated>2017-10-02T20:51:51Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T20:51:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e9465096d9c738057aad81d5046b85777155f87'/>
<id>urn:sha1:1e9465096d9c738057aad81d5046b85777155f87</id>
<content type='text'>
Fix clearcoat without Schlick-GGX specular.</content>
</entry>
<entry>
<title>Merge pull request #11774 from ISylvox/fix-msvc-build</title>
<updated>2017-10-02T15:06:21Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-10-02T15:06:21Z</published>
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<id>urn:sha1:36298186f4c521a2e839729949df76d6c318a105</id>
<content type='text'>
Fixed MSVC build issue introduced by c864b78</content>
</entry>
<entry>
<title>Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26</title>
<updated>2017-10-02T12:10:07Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-10-02T10:12:45Z</published>
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<id>urn:sha1:a20ddfdb63ac3f61d3e21acc6042cdcfb1b14b4e</id>
<content type='text'>
</content>
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