<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/gles3, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles3?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles3?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-27T10:34:03Z</updated>
<entry>
<title>Fix error spam when using PanoramaSky without texture</title>
<updated>2018-02-27T10:34:03Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-22T14:26:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c730a6ce4406b939388cca23923fc21a9db2e438'/>
<id>urn:sha1:c730a6ce4406b939388cca23923fc21a9db2e438</id>
<content type='text'>
(cherry picked from commit 7a1b7ddf6c86a52eedbec3554b4b4e7eb2126472)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Fixed sky reflection rendering when transparent BG</title>
<updated>2018-02-21T22:40:59Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-14T19:28:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7040f3218501559b1c615241ad6caf538ef6538'/>
<id>urn:sha1:c7040f3218501559b1c615241ad6caf538ef6538</id>
<content type='text'>
(cherry picked from commit c34f18accecfb6f1e257668b7a4746a11a44ad9f)
</content>
</entry>
<entry>
<title>Fix a rendering bug with screen_texture</title>
<updated>2018-02-21T21:11:47Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-02-19T19:52:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8dc946c89c7907b33723c64f0a458100ae59b60f'/>
<id>urn:sha1:8dc946c89c7907b33723c64f0a458100ae59b60f</id>
<content type='text'>
(cherry picked from commit ea57a19b34df4d60e740987f858ae225bbd4cc53)
</content>
</entry>
<entry>
<title>using TIME in light shader enables uses_fragment_time</title>
<updated>2018-02-21T21:10:28Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2018-02-07T10:56:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=327fea741a5dae2f1622ad8488b008d7b7f933be'/>
<id>urn:sha1:327fea741a5dae2f1622ad8488b008d7b7f933be</id>
<content type='text'>
The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).

If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.

The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.

(cherry picked from commit bb655856e2e8a4805d647369b5416afbc546949b)
</content>
</entry>
<entry>
<title>Remove a few debugging prints</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-02-05T10:30:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79ef5f92a95f6dcb8c10420484e7de23313ce271'/>
<id>urn:sha1:79ef5f92a95f6dcb8c10420484e7de23313ce271</id>
<content type='text'>
(cherry picked from commit 84267915f50559ebc555c88fa90713596a74e918)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Convert special case RGB10_A2 to RGBA8 when obtaining texture data</title>
<updated>2018-01-18T17:05:01Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-18T15:59:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92473a9e9e0dd96352b7d323d286109c99287cf4'/>
<id>urn:sha1:92473a9e9e0dd96352b7d323d286109c99287cf4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix copy shader in GLSL ES 3.0</title>
<updated>2018-01-15T22:46:45Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-15T22:46:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cbc194dde6b750b3b1e4c16d8fe62555ed3549ca'/>
<id>urn:sha1:cbc194dde6b750b3b1e4c16d8fe62555ed3549ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Particles2D in WebGL 2.0</title>
<updated>2018-01-15T19:39:17Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-15T19:39:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4609acc5d7cd775ce7e52bc173597e0e53b64be'/>
<id>urn:sha1:e4609acc5d7cd775ce7e52bc173597e0e53b64be</id>
<content type='text'>
</content>
</entry>
</feed>
