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<title>godot.git/drivers/gles3/shaders, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles3/shaders?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles3/shaders?h=master'/>
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<updated>2017-10-12T11:38:29Z</updated>
<entry>
<title>Merge pull request #12048 from hi-ogawa/fix-viewport-vflip</title>
<updated>2017-10-12T11:38:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-12T11:38:29Z</published>
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<id>urn:sha1:552384e737c41f8755787afcec9946e4b7663189</id>
<content type='text'>
Fix viewport vflip</content>
</entry>
<entry>
<title>Fix viewport vflip</title>
<updated>2017-10-12T07:25:13Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-12T07:01:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb2e88ead68f6b8b7f26c3b24b7b4b5d862e9719'/>
<id>urn:sha1:cb2e88ead68f6b8b7f26c3b24b7b4b5d862e9719</id>
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</content>
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<entry>
<title>Merge pull request #11966 from BastiaanOlij/stereo_sky</title>
<updated>2017-10-11T20:30:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T20:30:44Z</published>
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<id>urn:sha1:bac5de0782a7a5fcc8bdd277495d1bb8311119bb</id>
<content type='text'>
Fix issues when rendering panoramic sky in stereoscopic</content>
</entry>
<entry>
<title>Merge pull request #11818 from tagcup/anisotropic_ggx</title>
<updated>2017-10-11T20:20:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T20:20:24Z</published>
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<id>urn:sha1:37bc37219466a2e7c5367fbae70fd82f716f5270</id>
<content type='text'>
Fix anisotropic GGX D function, and introduce and use anistropic GGX …</content>
</entry>
<entry>
<title>Fix issues when rendering panoramic sky in stereoscopic</title>
<updated>2017-10-10T11:51:37Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2017-10-09T12:27:20Z</published>
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<id>urn:sha1:179f483782d01158b3b95c7113678ceb0341b610</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.</title>
<updated>2017-10-09T16:29:05Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-04T04:19:01Z</published>
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<id>urn:sha1:12596cb5bc17fa6209cdfb99a384aece56102d45</id>
<content type='text'>
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
</content>
</entry>
<entry>
<title>Fix type error in subsurface scattering shader code</title>
<updated>2017-10-04T10:47:45Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-04T10:47:45Z</published>
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<id>urn:sha1:8cf5f615f5c1cde2284ddad1dd671ece4cb94df0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Various clean ups and cosmetic changes in scene.glsl.</title>
<updated>2017-10-03T15:02:39Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-01T14:18:49Z</published>
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<id>urn:sha1:f48b162a6baa79721c792f068d5d9bd7db26d47e</id>
<content type='text'>
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
</content>
</entry>
<entry>
<title>Merge pull request #11700 from tagcup/clearcoat_fix</title>
<updated>2017-10-02T20:51:51Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T20:51:51Z</published>
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<id>urn:sha1:1e9465096d9c738057aad81d5046b85777155f87</id>
<content type='text'>
Fix clearcoat without Schlick-GGX specular.</content>
</entry>
<entry>
<title>missing PI division on vertex shader</title>
<updated>2017-10-02T12:09:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-02T12:09:22Z</published>
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<id>urn:sha1:66987d687879017affb787b4a3ffb1ef11880336</id>
<content type='text'>
</content>
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