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<title>godot.git/drivers/gles3/shaders/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles3/shaders/SCsub?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles3/shaders/SCsub?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T21:05:39Z</updated>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6e1e47e3a92c1b94ef327149068a8a147fc73f5'/>
<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3998528e021d2722b40bc1bcda809baaa2cce3b'/>
<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin work on new particle system</title>
<updated>2016-12-30T11:35:54Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-12-30T11:35:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4a56e7782526e5e20a4351c4c293a7b4f020acd'/>
<id>urn:sha1:f4a56e7782526e5e20a4351c4c293a7b4f020acd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tonemapping and Auto Exposure support</title>
<updated>2016-12-07T20:49:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-12-07T20:49:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8534ced22d7b889dafb64ab0c40435c5b12b7cbc'/>
<id>urn:sha1:8534ced22d7b889dafb64ab0c40435c5b12b7cbc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support for SSAO</title>
<updated>2016-12-04T15:45:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-12-04T15:45:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a299c3ebf1ceb3ce108526b3e134e82e5bf4413b'/>
<id>urn:sha1:a299c3ebf1ceb3ce108526b3e134e82e5bf4413b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Subsurface scattering material param is now working!</title>
<updated>2016-12-03T01:23:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-12-03T01:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27a46d78ec43b69a70a1d84c540353e3cb3b04c0'/>
<id>urn:sha1:27a46d78ec43b69a70a1d84c540353e3cb3b04c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Screen space reflection effect</title>
<updated>2016-11-29T22:55:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-11-29T22:55:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a47c78aed113a9b4c009c5a2ef29c690192c7eef'/>
<id>urn:sha1:a47c78aed113a9b4c009c5a2ef29c690192c7eef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Blend shapes using transform feedback (GPU)</title>
<updated>2016-11-24T23:46:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-11-24T23:46:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a732708b9dad4ebc118a0ce854f950c6becb984c'/>
<id>urn:sha1:a732708b9dad4ebc118a0ce854f950c6becb984c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>all light types and shadows are working, pending a lot of clean-up</title>
<updated>2016-11-10T02:55:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-11-10T02:55:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacf9ebb7fd8df8845daca9da2fe55456cc179aa'/>
<id>urn:sha1:cacf9ebb7fd8df8845daca9da2fe55456cc179aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More scene work, can display a skybox</title>
<updated>2016-10-21T10:27:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-10-21T10:27:13Z</published>
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<id>urn:sha1:cb34b70df13ad9f7942b0c363edc71cfd417bb21</id>
<content type='text'>
</content>
</entry>
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