<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/gles3/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles3/SCsub?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles3/SCsub?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-06-25T00:55:01Z</updated>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3998528e021d2722b40bc1bcda809baaa2cce3b'/>
<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begining of GLES3 renderer:</title>
<updated>2016-10-03T19:35:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-10-03T19:33:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22d83bc9f655d5ae7a1b49709c4c1b663725daf5'/>
<id>urn:sha1:22d83bc9f655d5ae7a1b49709c4c1b663725daf5</id>
<content type='text'>
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
</content>
</entry>
</feed>
