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<title>godot.git/drivers/gles2, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2018-06-13T13:49:13Z</updated>
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<title>A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='</title>
<updated>2018-06-13T13:49:13Z</updated>
<author>
<name>nemerle</name>
</author>
<published>2018-06-13T13:49:13Z</published>
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<entry>
<title>Style: Apply clang-format (5.0) to some missed files</title>
<updated>2018-05-31T07:00:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-31T06:58:37Z</published>
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<entry>
<title>Fix UWP build after #14622.</title>
<updated>2018-05-18T16:29:24Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-18T16:29:24Z</published>
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<title>Merge pull request #14622 from bruvzg/non-rectangular-windows</title>
<updated>2018-05-08T14:44:35Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-05-08T14:44:35Z</published>
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Experimental support for windows with per-pixel transparency.</content>
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<entry>
<title>Merge pull request #18495 from Zylann/partial_texture_update</title>
<updated>2018-05-07T16:20:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-07T16:20:38Z</published>
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<id>urn:sha1:b96cd25305b21ba23f734004b885139c65c732ba</id>
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Added partial texture update to VisualServer</content>
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<entry>
<title>Skeleton for 2D WIP</title>
<updated>2018-05-03T20:29:56Z</updated>
<author>
<name>Juan Linietsky</name>
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<published>2018-05-03T20:29:15Z</published>
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<entry>
<title>Added partial texture update to VisualServer</title>
<updated>2018-04-29T01:09:49Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-04-28T23:23:55Z</published>
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<entry>
<title>Merge pull request #17421 from Chaosus/fixshaderbugs</title>
<updated>2018-04-08T12:33:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-04-08T12:33:12Z</published>
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Fix few bugs in shader definitions</content>
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<entry>
<title>Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).</title>
<updated>2018-04-07T14:11:45Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2017-12-10T18:38:26Z</published>
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<entry>
<title>s/2017/2018/g for gles2, websocket, linux appdata</title>
<updated>2018-03-21T09:07:51Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-21T09:07:51Z</published>
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