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<title>godot.git/drivers/gles2, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-25T21:08:46Z</updated>
<entry>
<title>GLES2: Check for GPU capabilities to display an error</title>
<updated>2016-07-25T21:08:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-25T21:08:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a155342eca0bf4417838e9d4f081450014f47e11'/>
<id>urn:sha1:a155342eca0bf4417838e9d4f081450014f47e11</id>
<content type='text'>
The engine will still segfault, but the error message should be displayed by the
OS in a blocking manner, so that it will only crash once users have acknowledged
the error dialog.

Closes #1162.
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6ac91c0e6416eda0dec226c5dbe5716f293e4f6'/>
<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add texture region support for stylebox render</title>
<updated>2016-06-04T16:45:53Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-06-03T14:11:10Z</published>
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<id>urn:sha1:fdf914e53e80f49153ea7f999f816010c0ad8e50</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da'/>
<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>missing default value</title>
<updated>2016-05-04T15:46:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:46:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8043135e0d34b59d82a6ac82d31cc0193f7faacf'/>
<id>urn:sha1:8043135e0d34b59d82a6ac82d31cc0193f7faacf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix to avoid video texture scaling</title>
<updated>2016-05-04T15:44:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:44:50Z</published>
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<id>urn:sha1:fd6667a7dc24c41686110e9473774ef168ef9ea9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-04T15:37:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
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<id>urn:sha1:89d87294dbc84df8dd7740cd04cc4842b8738e96</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>free Material 'shadow_material_double_sided' on ::finish()</title>
<updated>2016-04-03T17:24:14Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:14Z</published>
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<id>urn:sha1:7a9998370f0a805a75634f31558abba9c4d74a48</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3694 from techtonik/patch-1</title>
<updated>2016-03-15T09:30:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-03-15T09:30:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9a401e54172d87ed8c541b563b471d0ff36a33b'/>
<id>urn:sha1:c9a401e54172d87ed8c541b563b471d0ff36a33b</id>
<content type='text'>
Show driver information in verbose mode</content>
</entry>
<entry>
<title>Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize</title>
<updated>2016-03-15T09:22:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-03-15T09:22:09Z</published>
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<id>urn:sha1:aec4f57f9507208f9aef499d8a8e8d1642bf2c72</id>
<content type='text'>
Ability to colourize baked lighting in real time.</content>
</entry>
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