<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/gles2, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-05T21:44:29Z</updated>
<entry>
<title>missing default value</title>
<updated>2016-05-05T21:44:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:46:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=21ab3a030e3801378715ed25596571412debc39d'/>
<id>urn:sha1:21ab3a030e3801378715ed25596571412debc39d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix to avoid video texture scaling</title>
<updated>2016-05-05T21:44:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a14ff27337a6bacec171b6b6e8e3f15bf45cf1b5'/>
<id>urn:sha1:a14ff27337a6bacec171b6b6e8e3f15bf45cf1b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-05T21:43:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e30256ad7e2660db796b41cf8a7bf073aa6d09'/>
<id>urn:sha1:d6e30256ad7e2660db796b41cf8a7bf073aa6d09</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>Revert "free Material 'shadow_material_double_sided' on ::finish()"</title>
<updated>2016-04-06T17:37:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-06T17:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00566a859268f541d807e26c0d12fb9ced202af6'/>
<id>urn:sha1:00566a859268f541d807e26c0d12fb9ced202af6</id>
<content type='text'>
This reverts commit 43c74056b1764f07acc252e78e1cfa29a49a51c3.
</content>
</entry>
<entry>
<title>free Material 'shadow_material_double_sided' on ::finish()</title>
<updated>2016-04-06T16:46:46Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43c74056b1764f07acc252e78e1cfa29a49a51c3'/>
<id>urn:sha1:43c74056b1764f07acc252e78e1cfa29a49a51c3</id>
<content type='text'>
(cherry picked from commit 7a9998370f0a805a75634f31558abba9c4d74a48)
</content>
</entry>
<entry>
<title>-Correctly flip BG texture if viewport is flipped, fixes #3507</title>
<updated>2016-02-02T10:40:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-02T10:40:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6a8a0f51358e42295cc5a049074a59466161ad8'/>
<id>urn:sha1:f6a8a0f51358e42295cc5a049074a59466161ad8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct viewport scaling with stretch mode viewport, fixes #1571</title>
<updated>2016-01-24T03:46:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T03:46:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2fce78ad10d0c1457735a71544955dd7c991fcde'/>
<id>urn:sha1:2fce78ad10d0c1457735a71544955dd7c991fcde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2180 from sketchyfun/SketchyFun</title>
<updated>2016-01-19T21:25:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-19T21:25:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d67df42cc864c3bc5cd1911406e284c3cb84f8e8'/>
<id>urn:sha1:d67df42cc864c3bc5cd1911406e284c3cb84f8e8</id>
<content type='text'>
Billboards were displayed upside down when drawn to a render texture</content>
</entry>
<entry>
<title>Allows vec4 shader uniforms to be set by quaternion variant type.</title>
<updated>2016-01-13T22:09:07Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-13T22:06:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cc5ccba1b7997b6a296b53870d46d280f396095'/>
<id>urn:sha1:1cc5ccba1b7997b6a296b53870d46d280f396095</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102</title>
<updated>2016-01-11T00:45:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:45:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6eb742d49f5d60fe8b61d5ac4ae72703764c6f67'/>
<id>urn:sha1:6eb742d49f5d60fe8b61d5ac4ae72703764c6f67</id>
<content type='text'>
</content>
</entry>
</feed>
