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<title>godot.git/drivers/gles2, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-06T17:37:16Z</updated>
<entry>
<title>Revert "free Material 'shadow_material_double_sided' on ::finish()"</title>
<updated>2016-04-06T17:37:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-06T17:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00566a859268f541d807e26c0d12fb9ced202af6'/>
<id>urn:sha1:00566a859268f541d807e26c0d12fb9ced202af6</id>
<content type='text'>
This reverts commit 43c74056b1764f07acc252e78e1cfa29a49a51c3.
</content>
</entry>
<entry>
<title>free Material 'shadow_material_double_sided' on ::finish()</title>
<updated>2016-04-06T16:46:46Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43c74056b1764f07acc252e78e1cfa29a49a51c3'/>
<id>urn:sha1:43c74056b1764f07acc252e78e1cfa29a49a51c3</id>
<content type='text'>
(cherry picked from commit 7a9998370f0a805a75634f31558abba9c4d74a48)
</content>
</entry>
<entry>
<title>-Correctly flip BG texture if viewport is flipped, fixes #3507</title>
<updated>2016-02-02T10:40:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-02T10:40:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6a8a0f51358e42295cc5a049074a59466161ad8'/>
<id>urn:sha1:f6a8a0f51358e42295cc5a049074a59466161ad8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct viewport scaling with stretch mode viewport, fixes #1571</title>
<updated>2016-01-24T03:46:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T03:46:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2fce78ad10d0c1457735a71544955dd7c991fcde'/>
<id>urn:sha1:2fce78ad10d0c1457735a71544955dd7c991fcde</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #2180 from sketchyfun/SketchyFun</title>
<updated>2016-01-19T21:25:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-19T21:25:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d67df42cc864c3bc5cd1911406e284c3cb84f8e8'/>
<id>urn:sha1:d67df42cc864c3bc5cd1911406e284c3cb84f8e8</id>
<content type='text'>
Billboards were displayed upside down when drawn to a render texture</content>
</entry>
<entry>
<title>Allows vec4 shader uniforms to be set by quaternion variant type.</title>
<updated>2016-01-13T22:09:07Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-13T22:06:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cc5ccba1b7997b6a296b53870d46d280f396095'/>
<id>urn:sha1:1cc5ccba1b7997b6a296b53870d46d280f396095</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102</title>
<updated>2016-01-11T00:45:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:45:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6eb742d49f5d60fe8b61d5ac4ae72703764c6f67'/>
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<content type='text'>
</content>
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<entry>
<title>-Made tile parameter work, fixes #3167</title>
<updated>2016-01-10T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:45:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6798d9d7357feaec8d7d624a52bd959cb3087e0'/>
<id>urn:sha1:f6798d9d7357feaec8d7d624a52bd959cb3087e0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make it impossible to shrink framebuffer &lt; 0, fixes #2066</title>
<updated>2016-01-03T00:08:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:08:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eca92bb7acd9ff70957ca2f42bb41f2240d13bf3'/>
<id>urn:sha1:eca92bb7acd9ff70957ca2f42bb41f2240d13bf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to use opacity on distance field textures, fixes #2148</title>
<updated>2016-01-02T18:57:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T18:57:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8fb70142e41ab09cd3c6fc3b4545a3be66276be8'/>
<id>urn:sha1:8fb70142e41ab09cd3c6fc3b4545a3be66276be8</id>
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</content>
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