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<title>godot.git/drivers/gles2, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2?h=2.0-beta'/>
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<updated>2016-01-24T03:46:26Z</updated>
<entry>
<title>Correct viewport scaling with stretch mode viewport, fixes #1571</title>
<updated>2016-01-24T03:46:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T03:46:26Z</published>
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</content>
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<entry>
<title>Merge pull request #2180 from sketchyfun/SketchyFun</title>
<updated>2016-01-19T21:25:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-19T21:25:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d67df42cc864c3bc5cd1911406e284c3cb84f8e8'/>
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Billboards were displayed upside down when drawn to a render texture</content>
</entry>
<entry>
<title>Allows vec4 shader uniforms to be set by quaternion variant type.</title>
<updated>2016-01-13T22:09:07Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-13T22:06:48Z</published>
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</content>
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<entry>
<title>-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102</title>
<updated>2016-01-11T00:45:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:45:11Z</published>
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</content>
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<entry>
<title>-Made tile parameter work, fixes #3167</title>
<updated>2016-01-10T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:45:41Z</published>
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<id>urn:sha1:f6798d9d7357feaec8d7d624a52bd959cb3087e0</id>
<content type='text'>
</content>
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<entry>
<title>make it impossible to shrink framebuffer &lt; 0, fixes #2066</title>
<updated>2016-01-03T00:08:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:08:57Z</published>
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<content type='text'>
</content>
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<entry>
<title>Ability to use opacity on distance field textures, fixes #2148</title>
<updated>2016-01-02T18:57:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T18:57:19Z</published>
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<id>urn:sha1:8fb70142e41ab09cd3c6fc3b4545a3be66276be8</id>
<content type='text'>
</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed some prints</title>
<updated>2015-12-29T15:56:58Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:56:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77b5b4f4dfcd9d3bc050d3dda84847f1ee088234'/>
<id>urn:sha1:77b5b4f4dfcd9d3bc050d3dda84847f1ee088234</id>
<content type='text'>
</content>
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<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
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</content>
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