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<title>godot.git/drivers/gles2/shader_gles2.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2/shader_gles2.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2/shader_gles2.cpp?h=1.1-stable'/>
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<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Camera Fixes</title>
<updated>2014-09-15T23:06:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T23:06:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=642c63319eb7471c9accc0c50dfffef5d72c0078'/>
<id>urn:sha1:642c63319eb7471c9accc0c50dfffef5d72c0078</id>
<content type='text'>
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
</content>
</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
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<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
<entry>
<title>More 3D Improvements</title>
<updated>2014-05-29T13:56:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-29T13:56:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f0b4678e26c04abfc88c0226c803e78a108de98'/>
<id>urn:sha1:6f0b4678e26c04abfc88c0226c803e78a108de98</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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