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<title>godot.git/drivers/gles2/shader_compiler_gles2.cpp, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2/shader_compiler_gles2.cpp?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2/shader_compiler_gles2.cpp?h=2.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color</title>
<updated>2015-11-18T23:18:10Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-18T23:18:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd00452997122029dd2f74a278574d781fd2bf5f'/>
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<content type='text'>
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
</content>
</entry>
<entry>
<title>New shader feature: change the colour of shadows on a per-material basis.</title>
<updated>2015-11-08T03:54:55Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-08T03:21:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b'/>
<id>urn:sha1:c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b</id>
<content type='text'>
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
</content>
</entry>
<entry>
<title>Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.</title>
<updated>2015-11-02T16:03:31Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-02T13:16:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b54d96ceba19801f3ec59e1a611f74b428cdebe2'/>
<id>urn:sha1:b54d96ceba19801f3ec59e1a611f74b428cdebe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merged some stuff for okam</title>
<updated>2015-09-04T02:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-04T02:24:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0aa49accbd7e45dae38f1bd43b0fbdd11714211'/>
<id>urn:sha1:b0aa49accbd7e45dae38f1bd43b0fbdd11714211</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775</title>
<updated>2015-05-04T13:53:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T13:53:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4caddbc23983a48b14c1801bfb254976546b869'/>
<id>urn:sha1:f4caddbc23983a48b14c1801bfb254976546b869</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0adca0a7c9e44177df4cefd1f414359a4edb419b'/>
<id>urn:sha1:0adca0a7c9e44177df4cefd1f414359a4edb419b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes to Light</title>
<updated>2015-04-03T04:43:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-03T04:43:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fa1698c7420bae2c6353bf300ce2cdb73434bf6'/>
<id>urn:sha1:9fa1698c7420bae2c6353bf300ce2cdb73434bf6</id>
<content type='text'>
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
</content>
</entry>
<entry>
<title>New Demo, Screen Space Shaders</title>
<updated>2015-03-10T03:53:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-10T03:53:09Z</published>
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<id>urn:sha1:91744e9ed3124ca48e0837ee72bfe7182fd31701</id>
<content type='text'>
-Fixes to screen space shaders.
-Fixes to isometric light demo.
</content>
</entry>
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