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<title>godot.git/drivers/gles2/shader_compiler_gles2.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2/shader_compiler_gles2.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gles2/shader_compiler_gles2.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-04T13:53:54Z</updated>
<entry>
<title>-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775</title>
<updated>2015-05-04T13:53:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T13:53:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f4caddbc23983a48b14c1801bfb254976546b869'/>
<id>urn:sha1:f4caddbc23983a48b14c1801bfb254976546b869</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0adca0a7c9e44177df4cefd1f414359a4edb419b'/>
<id>urn:sha1:0adca0a7c9e44177df4cefd1f414359a4edb419b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes to Light</title>
<updated>2015-04-03T04:43:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-03T04:43:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fa1698c7420bae2c6353bf300ce2cdb73434bf6'/>
<id>urn:sha1:9fa1698c7420bae2c6353bf300ce2cdb73434bf6</id>
<content type='text'>
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
</content>
</entry>
<entry>
<title>New Demo, Screen Space Shaders</title>
<updated>2015-03-10T03:53:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-10T03:53:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91744e9ed3124ca48e0837ee72bfe7182fd31701'/>
<id>urn:sha1:91744e9ed3124ca48e0837ee72bfe7182fd31701</id>
<content type='text'>
-Fixes to screen space shaders.
-Fixes to isometric light demo.
</content>
</entry>
<entry>
<title>lot of work on 2D lighting and isometric maps</title>
<updated>2015-03-09T05:34:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-09T05:34:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=09489e3a78de39bb4d8690f3c65f8a5e7a56a95e'/>
<id>urn:sha1:09489e3a78de39bb4d8690f3c65f8a5e7a56a95e</id>
<content type='text'>
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
</content>
</entry>
<entry>
<title>support for light and normal mapping in 2D</title>
<updated>2015-02-18T22:40:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-18T22:39:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ef3f7392faf0d2d9c136fc176f7a08cb774fe40'/>
<id>urn:sha1:5ef3f7392faf0d2d9c136fc176f7a08cb774fe40</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed world vertex issues in canvas item shader</title>
<updated>2015-01-21T03:57:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-21T03:57:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6eabbbec5a9fec7a0d473fe67a544af3454c3d2'/>
<id>urn:sha1:c6eabbbec5a9fec7a0d473fe67a544af3454c3d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Visual Shader Editing for 2D</title>
<updated>2015-01-20T23:36:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-20T23:25:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11c1756257368f3cd41702016c3303c0d22e3b59'/>
<id>urn:sha1:11c1756257368f3cd41702016c3303c0d22e3b59</id>
<content type='text'>
Editing 2D shaders with visual editor seems to work now.
</content>
</entry>
<entry>
<title>Add missing shader function: refract</title>
<updated>2015-01-13T16:28:18Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-01-13T16:28:18Z</published>
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<id>urn:sha1:ffe53061cdb38db19202b0218f6bda9a71fd411e</id>
<content type='text'>
</content>
</entry>
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