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<title>godot.git/drivers/gles2/rasterizer_gles2.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gles2/rasterizer_gles2.cpp?h=2.0.2-stable</id>
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<updated>2016-04-06T17:37:16Z</updated>
<entry>
<title>Revert "free Material 'shadow_material_double_sided' on ::finish()"</title>
<updated>2016-04-06T17:37:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-06T17:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00566a859268f541d807e26c0d12fb9ced202af6'/>
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<content type='text'>
This reverts commit 43c74056b1764f07acc252e78e1cfa29a49a51c3.
</content>
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<entry>
<title>free Material 'shadow_material_double_sided' on ::finish()</title>
<updated>2016-04-06T16:46:46Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-04-03T17:24:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43c74056b1764f07acc252e78e1cfa29a49a51c3'/>
<id>urn:sha1:43c74056b1764f07acc252e78e1cfa29a49a51c3</id>
<content type='text'>
(cherry picked from commit 7a9998370f0a805a75634f31558abba9c4d74a48)
</content>
</entry>
<entry>
<title>-Correctly flip BG texture if viewport is flipped, fixes #3507</title>
<updated>2016-02-02T10:40:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-02T10:40:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6a8a0f51358e42295cc5a049074a59466161ad8'/>
<id>urn:sha1:f6a8a0f51358e42295cc5a049074a59466161ad8</id>
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</content>
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<entry>
<title>Correct viewport scaling with stretch mode viewport, fixes #1571</title>
<updated>2016-01-24T03:46:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T03:46:26Z</published>
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<id>urn:sha1:2fce78ad10d0c1457735a71544955dd7c991fcde</id>
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<entry>
<title>Merge pull request #2180 from sketchyfun/SketchyFun</title>
<updated>2016-01-19T21:25:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-19T21:25:40Z</published>
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<id>urn:sha1:d67df42cc864c3bc5cd1911406e284c3cb84f8e8</id>
<content type='text'>
Billboards were displayed upside down when drawn to a render texture</content>
</entry>
<entry>
<title>-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102</title>
<updated>2016-01-11T00:45:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:45:11Z</published>
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<content type='text'>
</content>
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<entry>
<title>-Made tile parameter work, fixes #3167</title>
<updated>2016-01-10T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:45:41Z</published>
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<id>urn:sha1:f6798d9d7357feaec8d7d624a52bd959cb3087e0</id>
<content type='text'>
</content>
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<entry>
<title>make it impossible to shrink framebuffer &lt; 0, fixes #2066</title>
<updated>2016-01-03T00:08:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:08:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eca92bb7acd9ff70957ca2f42bb41f2240d13bf3'/>
<id>urn:sha1:eca92bb7acd9ff70957ca2f42bb41f2240d13bf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
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