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<title>godot.git/drivers/gles2/rasterizer_gles2.cpp, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-02-02T10:40:38Z</updated>
<entry>
<title>-Correctly flip BG texture if viewport is flipped, fixes #3507</title>
<updated>2016-02-02T10:40:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-02T10:40:38Z</published>
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<entry>
<title>Correct viewport scaling with stretch mode viewport, fixes #1571</title>
<updated>2016-01-24T03:46:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T03:46:26Z</published>
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<entry>
<title>Merge pull request #2180 from sketchyfun/SketchyFun</title>
<updated>2016-01-19T21:25:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-19T21:25:40Z</published>
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<content type='text'>
Billboards were displayed upside down when drawn to a render texture</content>
</entry>
<entry>
<title>-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102</title>
<updated>2016-01-11T00:45:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T00:45:11Z</published>
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</content>
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<entry>
<title>-Made tile parameter work, fixes #3167</title>
<updated>2016-01-10T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:45:41Z</published>
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<entry>
<title>make it impossible to shrink framebuffer &lt; 0, fixes #2066</title>
<updated>2016-01-03T00:08:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:08:57Z</published>
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<id>urn:sha1:eca92bb7acd9ff70957ca2f42bb41f2240d13bf3</id>
<content type='text'>
</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
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</content>
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<entry>
<title>Merge pull request #2719 from SaracenOne/clipping_fix</title>
<updated>2015-12-08T20:18:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:18:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e176bb6a7c736e8f2fe7fb96f2a4ecbb296dced0'/>
<id>urn:sha1:e176bb6a7c736e8f2fe7fb96f2a4ecbb296dced0</id>
<content type='text'>
Canvas Clipping fix</content>
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<entry>
<title>Extended clipping fix to missing clipping-related features.</title>
<updated>2015-12-07T13:59:42Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-12-07T13:25:36Z</published>
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