<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/gl_context, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gl_context?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gl_context?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T22:24:18Z</updated>
<entry>
<title>GLEW: Update to upstream version 1.13.0 (pristine)</title>
<updated>2016-06-24T22:24:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T18:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bb6a0852b674c9ca54665f4c69fe03624ca3877'/>
<id>urn:sha1:9bb6a0852b674c9ca54665f4c69fe03624ca3877</id>
<content type='text'>
This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087).

The added source files are as provided in the upstream tarball.

(cherry picked from commit 5bed0af65e7bac0a4f8b97ea5392d2df2c25622d)
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-24T22:24:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66ce012ca621c8367105682249459af3251dbf49'/>
<id>urn:sha1:66ce012ca621c8367105682249459af3251dbf49</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.

(cherry picked from commit 768e9252714b57421b5c893a8258469a14630a30)
</content>
</entry>
<entry>
<title>Haiku: Do not define GLEW_ENABLED to undefine it later</title>
<updated>2016-06-24T22:24:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:22:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=64507f0085031b493abdd9eb65ed47cdd73c9954'/>
<id>urn:sha1:64507f0085031b493abdd9eb65ed47cdd73c9954</id>
<content type='text'>
Partial revert of f61eb5fd8e13642c82364f8ee66a0f6c791a4511.

(cherry picked from commit 4c658dc52303ece088a245ede2835a68b78530b2)
</content>
</entry>
<entry>
<title>Fix build for Windows 64-bits with GCC</title>
<updated>2016-05-06T09:14:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-05T17:10:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7556391d200da81232e72882e489b34aafab8f7d'/>
<id>urn:sha1:7556391d200da81232e72882e489b34aafab8f7d</id>
<content type='text'>
(cherry picked from commit 81297f0fa1a0f021c5dfe120d0f4419d5cbcb2b5)
</content>
</entry>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f57e532b885fd359935510ee95438727cc1462c'/>
<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>Haiku: fix the glew.c hack</title>
<updated>2015-06-26T18:32:57Z</updated>
<author>
<name>Kostadin Damyanov</name>
</author>
<published>2015-06-26T18:32:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f61eb5fd8e13642c82364f8ee66a0f6c791a4511'/>
<id>urn:sha1:f61eb5fd8e13642c82364f8ee66a0f6c791a4511</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Haiku: create a GL context and initialize the audio and physics servers</title>
<updated>2015-06-11T19:57:41Z</updated>
<author>
<name>Kostadin Damyanov</name>
</author>
<published>2015-06-11T19:57:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8df3e30abd06ce8d51e6b1ad696aabf97ea9f178'/>
<id>urn:sha1:8df3e30abd06ce8d51e6b1ad696aabf97ea9f178</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
</feed>
