<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/gl_context/GL, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/gl_context/GL?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/gl_context/GL?h=mirror'/>
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<updated>2016-10-15T10:01:28Z</updated>
<entry>
<title>glew: Split thirdparty files and isolate env</title>
<updated>2016-10-15T10:01:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T06:27:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=36738ddda4f732fff7bbfb7b4605a47a0bd7c045'/>
<id>urn:sha1:36738ddda4f732fff7bbfb7b4605a47a0bd7c045</id>
<content type='text'>
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
</content>
</entry>
<entry>
<title>GLEW: Update to upstream version 1.13.0 (pristine)</title>
<updated>2016-06-07T22:17:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T18:43:31Z</published>
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<id>urn:sha1:5bed0af65e7bac0a4f8b97ea5392d2df2c25622d</id>
<content type='text'>
This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087).

The added source files are as provided in the upstream tarball.
</content>
</entry>
<entry>
<title>GLEW: Define static + enabled and includes via SCons</title>
<updated>2016-06-07T22:16:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-07T17:59:33Z</published>
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<id>urn:sha1:768e9252714b57421b5c893a8258469a14630a30</id>
<content type='text'>
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
</content>
</entry>
</feed>
