<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/freetype, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/freetype?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/freetype?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-15T16:10:17Z</updated>
<entry>
<title>freetype: Make it a module and split thirdparty library</title>
<updated>2016-10-15T16:10:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T19:57:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=edbc0c0d0bed169b3c07ef0f504b97936f0dab37'/>
<id>urn:sha1:edbc0c0d0bed169b3c07ef0f504b97936f0dab37</id>
<content type='text'>
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.
</content>
</entry>
<entry>
<title>Patch thirdy-party libraries to build for WinRT</title>
<updated>2016-09-03T22:46:26Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-09-03T22:41:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f5db46e8d0a28c3b5ac5fab36c14d3393217bfe'/>
<id>urn:sha1:5f5db46e8d0a28c3b5ac5fab36c14d3393217bfe</id>
<content type='text'>
- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
</content>
</entry>
<entry>
<title>FreeType: Update to upstream version 2.6.5</title>
<updated>2016-07-22T21:29:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T21:29:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d4cb1bfabc8545ad593149df65340389bcb7ab4'/>
<id>urn:sha1:4d4cb1bfabc8545ad593149df65340389bcb7ab4</id>
<content type='text'>
The only diffs to the upstream sources are to be found in `include/ft2build.h`
and `include/freetype/config/ftoption.h`.
</content>
</entry>
<entry>
<title>FreeType: Remove unnecessary subfolder</title>
<updated>2016-07-22T20:01:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T20:01:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b13bbcecc31851099d49ac7f435ea7c80de5d9a3'/>
<id>urn:sha1:b13bbcecc31851099d49ac7f435ea7c80de5d9a3</id>
<content type='text'>
Also sort sources alphabetically for clarity.
</content>
</entry>
<entry>
<title>FreeType: Reduce diff with upstream 2.5.0 version</title>
<updated>2016-07-22T19:51:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T15:07:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6b7067630602ab662cf2d14793b538425700ec71'/>
<id>urn:sha1:6b7067630602ab662cf2d14793b538425700ec71</id>
<content type='text'>
The Godot specific changes to ftoption.h are indicated with a
`// -Godot-` comment for clarity.
See #5859 for details.
</content>
</entry>
<entry>
<title>DPI Detection support</title>
<updated>2016-05-29T16:40:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-29T16:40:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f100f92d859848f44c972c08e7fbf37c04e8d3e'/>
<id>urn:sha1:4f100f92d859848f44c972c08e7fbf37c04e8d3e</id>
<content type='text'>
Windows only for now.
Many builds may break (older visual studio, mingw32)
</content>
</entry>
<entry>
<title>FreeType: Add mandatory license text</title>
<updated>2016-05-29T15:30:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-29T15:30:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53279bf02dad30d5bb4306ad21f12f874190043d'/>
<id>urn:sha1:53279bf02dad30d5bb4306ad21f12f874190043d</id>
<content type='text'>
Part of #4859.
</content>
</entry>
<entry>
<title>Finalized DynamicFont implementation</title>
<updated>2016-05-29T14:37:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-29T14:37:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e8eb396d7cfec8a96efb78719c0556f1beccf68'/>
<id>urn:sha1:3e8eb396d7cfec8a96efb78719c0556f1beccf68</id>
<content type='text'>
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
</content>
</entry>
</feed>
