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<title>godot.git/drivers/etc1, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/etc1?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/etc1?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-11-01T19:53:26Z</updated>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd'/>
<id>urn:sha1:aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix</title>
<updated>2015-04-07T23:22:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T23:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b135cdbf05312211a81ad3405f154082d1c059e3'/>
<id>urn:sha1:b135cdbf05312211a81ad3405f154082d1c059e3</id>
<content type='text'>
H5 canvas polygon fix</content>
</entry>
<entry>
<title>Revert "Revert "Missed some things in prev commit.""</title>
<updated>2015-03-20T06:18:21Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T06:18:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=beab10ab9b18c8081ad85d2a59ce23e943f835b0'/>
<id>urn:sha1:beab10ab9b18c8081ad85d2a59ce23e943f835b0</id>
<content type='text'>
This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf.
</content>
</entry>
<entry>
<title>Revert "Revert "Removing etc1 from build for javascript platform.""</title>
<updated>2015-03-20T06:17:56Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T06:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb3c88b3ddbe27826f634912b048589dff435847'/>
<id>urn:sha1:eb3c88b3ddbe27826f634912b048589dff435847</id>
<content type='text'>
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
</content>
</entry>
<entry>
<title>Revert "Missed some things in prev commit."</title>
<updated>2015-03-20T05:42:59Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T05:42:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e59788aa9be6dab49e06588fcb1cf812e55a0cf'/>
<id>urn:sha1:2e59788aa9be6dab49e06588fcb1cf812e55a0cf</id>
<content type='text'>
This reverts commit d3280f91a13da6c106f95c289c095714c638d201.
</content>
</entry>
<entry>
<title>Revert "Removing etc1 from build for javascript platform."</title>
<updated>2015-03-20T05:42:13Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T05:42:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9965e93f7eb7297490de597cc8ed8e18b4ba2872'/>
<id>urn:sha1:9965e93f7eb7297490de597cc8ed8e18b4ba2872</id>
<content type='text'>
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
</content>
</entry>
<entry>
<title>Missed some things in prev commit.</title>
<updated>2015-03-20T05:36:28Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T05:36:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d3280f91a13da6c106f95c289c095714c638d201'/>
<id>urn:sha1:d3280f91a13da6c106f95c289c095714c638d201</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removing etc1 from build for javascript platform.</title>
<updated>2015-03-20T04:48:13Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-20T04:48:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41b729ccff74e5a9154bee7db0d36ffd74641eae'/>
<id>urn:sha1:41b729ccff74e5a9154bee7db0d36ffd74641eae</id>
<content type='text'>
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
</content>
</entry>
<entry>
<title>Fix for newer gcc. Picked from GoogleCode</title>
<updated>2015-03-19T05:05:24Z</updated>
<author>
<name>V.VamsiKrishna</name>
</author>
<published>2015-03-19T05:05:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=743b3157bc4912ec98aae21f0b864ee738c09105'/>
<id>urn:sha1:743b3157bc4912ec98aae21f0b864ee738c09105</id>
<content type='text'>
</content>
</entry>
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