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<title>godot.git/drivers/coreaudio, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2018-05-07T08:48:46Z</updated>
<entry>
<title>Resume audio on iOS after phone call or alarm</title>
<updated>2018-05-07T08:48:46Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-05-07T08:44:07Z</published>
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<id>urn:sha1:96301e934d7600975922c5f373a488a532d77aad</id>
<content type='text'>
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
</content>
</entry>
<entry>
<title>CoreAudio: Fix iphone build after audio device refactor (#17742)</title>
<updated>2018-04-10T11:04:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-04-10T11:04:30Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Added new audio device functions to set/get the audio device</title>
<updated>2018-03-26T20:41:05Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-25T03:43:51Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix for a possible compile error under OS X</title>
<updated>2018-02-14T22:48:35Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-02-14T16:10:17Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix build on macOS and Android after bc2e8d99</title>
<updated>2017-11-25T09:42:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-25T09:42:20Z</published>
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</content>
</entry>
<entry>
<title>Merged iphone and osx audio drivers into drivers/coreaudio</title>
<updated>2017-09-30T05:16:42Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-29T18:22:42Z</published>
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