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<title>godot.git/drivers/coreaudio, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/coreaudio?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/coreaudio?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-13T19:46:53Z</updated>
<entry>
<title>Resume audio on iOS after phone call or alarm</title>
<updated>2018-05-13T19:46:53Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-05-07T08:44:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ecb4c4268c7e7bc38c553ee22ad183c3b1c07444'/>
<id>urn:sha1:ecb4c4268c7e7bc38c553ee22ad183c3b1c07444</id>
<content type='text'>
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.

(cherry picked from commit 96301e934d7600975922c5f373a488a532d77aad)
</content>
</entry>
<entry>
<title>CoreAudio: Fix iphone build after audio device refactor (#17742)</title>
<updated>2018-04-14T19:44:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-04-10T11:04:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3dc4447cb8d0f2099f67aa2a718b95e5d9ccf474'/>
<id>urn:sha1:3dc4447cb8d0f2099f67aa2a718b95e5d9ccf474</id>
<content type='text'>
(cherry picked from commit e955fbc36e2c86e1c005c5a5ae57bda689071a9f)
</content>
</entry>
<entry>
<title>Added new audio device functions to set/get the audio device</title>
<updated>2018-04-14T19:42:44Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-03-25T03:43:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a21f964bac416dc2d7a20503816a043fb2a3599'/>
<id>urn:sha1:9a21f964bac416dc2d7a20503816a043fb2a3599</id>
<content type='text'>
(cherry picked from commit ecc1b34cbc2375a57afad822218324d8b88fa721)
</content>
</entry>
<entry>
<title>Fix for a possible compile error under OS X</title>
<updated>2018-02-19T21:24:57Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-02-14T16:10:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5388fb0cfc10d27361783a8ef5a0bafb0e5069a'/>
<id>urn:sha1:c5388fb0cfc10d27361783a8ef5a0bafb0e5069a</id>
<content type='text'>
(cherry picked from commit 621d28adeff7e9d685fae06b63b0787fa1668de1)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix build on macOS and Android after bc2e8d99</title>
<updated>2017-11-25T09:42:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-25T09:42:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9faf6f2f40a09c109179713a61ed36504fa1df3'/>
<id>urn:sha1:d9faf6f2f40a09c109179713a61ed36504fa1df3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merged iphone and osx audio drivers into drivers/coreaudio</title>
<updated>2017-09-30T05:16:42Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-29T18:22:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12d40fa03f95cccfb6af994b03576f78af314891'/>
<id>urn:sha1:12d40fa03f95cccfb6af994b03576f78af314891</id>
<content type='text'>
</content>
</entry>
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