<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/drivers/convex_decomp/SCsub, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/convex_decomp/SCsub?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/drivers/convex_decomp/SCsub?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-28T19:19:25Z</updated>
<entry>
<title>Move other lone thirdparty files to thirdparty/misc</title>
<updated>2017-04-28T19:19:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-28T17:28:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4029aa51a0f0bce5dc73885af74b592e3aa33b7'/>
<id>urn:sha1:d4029aa51a0f0bce5dc73885af74b592e3aa33b7</id>
<content type='text'>
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-17T18:10:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163'/>
<id>urn:sha1:fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.
</content>
</entry>
<entry>
<title>drivers: Refactor SCsub and drop redundant env_drivers clone</title>
<updated>2016-10-15T16:10:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-15T10:39:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=248bc9159c0b515e3e276db644744161283881ef'/>
<id>urn:sha1:248bc9159c0b515e3e276db644744161283881ef</id>
<content type='text'>
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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